#include<stdio.h>
#include<SDL/SDL.h>
#include<stdlib.h>
#include "SDL_image.h"
#include "SDL_ttf.h"
#include "SDL_mixer.h"
#include "jeu.h"




void selection(SDL_Surface *image,SDL_Surface *select,SDL_Rect PosSelect)
{

    float a,b,d,q;
    SDL_Rect number;
    SDL_Event event;

    d=a+39;
    q=b+52;
    if (((event.button.x)>a)&&(event.button.x<d)&&((event.button.y)>b)&&(((event.button.y)<q)))
    {

        SDL_EnableKeyRepeat(100, 100);
        number.x=(a+d)/2;
        number.y=(b+q)/2;
        PosSelect.x=a;
        PosSelect.y=b;
        SDL_BlitSurface(select,NULL,image,&PosSelect);

    }
}

